﻿using UnityEngine;
using System.Collections;

public class PrefabColliderController : MonoBehaviour {

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
	
	
	void OnTriggerEnter(Collider other){
		
		if(other.tag=="Player"){
			transform.parent.collider.isTrigger = false;
		}
	}
	
	void OnTriggerExit(Collider other){
		if(other.tag=="Player"){
			transform.parent.collider.isTrigger = true;
		}
	}
}
